
Immersive Parallax Platformer in Articulate Storyline
Gamified training for developers and games designers.
This project was featured in Issue 9 of Dirtyword – The E-Learning Magazine, in an article titled “Pushing the Edge.”
Overview
I was tasked with designing mandatory training on finance policies for software developers and games designers at Bede Gaming. Instead of a traditional slideshow, I created a sidescrolling platformer in Articulate Storyline. Learners explore a wizarding village, completing quests that reflect real policy actions—earning coins, managing energy, and navigating a branching narrative.
Technical highlights:
JavaScript-powered parallax movement system
Seamless wide-format background video with layered transparent PNGs
Responsive to screen resizing and device dimensions
Inventory system for managing collected items and in-game purchases
Branching feedback paths based on learner decisions and interactions
Custom scripting to track player position, trigger events, and manage HUD
Level reset system that restores variables and object positions when a game over state is triggered
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